Generally, you'll want to upgrade mostly all of your buildings then think of what units you'd want to dedicate to for that mission. The only difficult mission in Brutal Campaign is going to be the last one. It's basically the 2 Barracks straight tech build for player vs player but with a merc building in augment to the 2nd barracks. Use what you upgrade, keep in mind you're going to end up with a basic base in later missions looking something like Barracks, Factory, Starport, Mercenary Building, then some sort of CC and pool of scvs. The only wrong decisions you can make are buying upgrades and then never using them - don't enhance your Marauders but then build only Marines - and not buying anything at all. None of the upgrades I have seen so far look useless. Then I upgraded my Reapers to go on entertaining adventures with my super-mobile special ops reaper brigade, and am having a blast with it. Myself, I picked up enhanced Medics healing speed, increased armor, upped Bunker health, and Perdition Turrets to keep my base defenses alive and well without much assistance. So there is no correct answer for the "preferred sequence" - making different choices will give you a different experience, and a part of the fun is talking with your friends about how you did it differently and trying something else on a later playthrough. The developers have stated that they want you to play through the game multiple times, playing the missions in different orders, trying different research, getting different armory upgrades. ![]() The point of the campaign upgrade system is that the choice is yours to make.
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